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Showing content with the highest reputation since 02/19/2019 in all areas

  1. 8 points
    So ive been playing about, doing my thing and whatnot for a while, and ive got a few ideas to share. Hope you enjoy the read. Teleport interface. One thing ive noticed is the teleporting interface is very difficult to navigate. Especially the boss teleports, with it having 7 pages!. One thing i could suggest is adding a full interface, similar to the jewelerry box from osrs. For reference, the below image (in the spoiler) contains what it looks like on osrs. What i suggest is something similar for Pre-scape. You click the teleport like normal, but you get an interface more like this: This was a semi-quick mock up of how it could look, but matching font and colouration would make it look much cleaner. You could also use a similar setup for every other form of teleport. The current hunter locations are a bit... messy. When you teleport in, theres no real knowledge of where each level of hunter npc is located, and they are grouped up in a way that is counter-intuitive. For example, when teleporting to the Karamja location the current layout is as follows: And then you have the Ape Atol teleport layout being as follows: My suggestion is to change this sort of haphazard placement into something more sensical and linear. Theres a lot of pictures so far, but as you can see below, it is the easiest way of conveying my thoughts: Fishing is a very confusing skill to start, mostly because of the layout of the fishing spots, and the distance between them. Currently (not including rocktails) the spots look like this: My idea is to compact the fishing spot locations, and make it a more accessible and simple to navigate/use skill: Currently, only 3 skills have their respective experience outfits. Woodcutting, Runecrafting, and Agility. In OSRS, there is an outfit for Mining, known as "Prospector", which is purchased with golden nuggets from MLM, a stackable currency. My suggestion for adding the mining outfit is to allow all ores mined to give a chance at a golden nugget. This chance scales with the level of the ore mined. The outfit is composed of 4 pieces, hat, body, legs, and boots, each piece costing 50 nuggets, for a total of 200 nuggets. The chances per ore are as follows: Tin/copper - 1/50, Iron - 1/45, Coal/gold - 1/40, Mithril - 1/35, Adamant - 1/30, Runite - 1/20, Star - 1/50. Obviously for a knight account, they will barely gather enough by 99 for the full outfit, but on realism/ironman it will be obtained well before 99. OSRS also has the angler outfit for fishing, which can be obtained from the fishing trawler, or molch pearls. But for here, i feel it would be okay being obtained in a similar way to lumberjack, with similar rates as are calculated for lumberjack. Expanding the Achievements. I feel that the current achievement list is a bit... lacklustre. It mostly focuses on skilling achievements, and bizarrely throws in some pvp requirements (Which for an economy server, makes no sense and just forces some players to have to skip out on completing the achievements.) My suggestion for this, is to remove the pvp requirements (Eventually, it will lead to people "purchasing" kills, or being forced to pvp for weeks trying to get kills on the people camping wildy bosses in near max gear.) And replace them with Bossing requirements. For example, a req to kill all 4 gwd bosses, Kill nex 10 times, Kill corp 5 times, etc. This fleshes out the achievement log, and removes a frankly pointless achievement. To counter the people saying "That achieve makes the wildy active" please refer to my upcoming suggestion. To give the wildy a bit of a boost. The idea of the pk achievement was probably to make people pk, however pking is frankly dead on this server, as a few people will attest. Most players get their "pk fix" from ::ffa, so i have a suggestion. Currently, the wildy offers drops of cash when above 45 wildy, which scales based on donor rank. I feel this is a bit of an unfair advantage over regular players, given the MASSIVE bonus high donors get. Instead, There should be a broadcasted drop, which when picked up SKULLS the player, and sends out a message to the game stating "X-player has picked up [drop] at level -Y wilderness". This drop also teleblocks the player, requiring them to tank to the edgeville ditch. This can be dropped by any enemy over 30 wilderness, scaling on level. Every time the player who received the drop passes a wilderness level (intervals of 5) it broadcasts their location. This drop will be worth a flat value of 10m. However, every time you, as the skulled player holding it, achieve a UNIQUE kill (I.E. a kill on a player you have not killed while holding this item) Its value increases by 5m. Also for every 5 minutes spent surviving in the wilderness with this item, it gains value of 5m. this caps at 30 minutes, for a bonus value of 30m. (im open for balancing conversation). This would replace the straight cash drops, and make the flow of gp less based on donor level, and more based on skill and ability. Hopefully this wasnt a confusing mess, and i look forward to some back and forth.
  2. 7 points
    Greetings Pre-Scapers! Spring Break has arrived and we're trying to make this week an active one. Advertisements have been on the go as usual. But this week, I've gone ahead and dipped into the funds a bit more and purchased a total of 10 advertisements. These ads have been activated throughout social media sites, such as (Facebook, Instagram, and YouTube) and targeted RSPS Players. Although they were quite expensive, I want to make sure the game has the amount of activity you all deserve. ❤️ Your funds are what help grow the server. OH, and be sure to greet all the new players nicely, we don't want to scare them all away The past two weeks, I've been working behind the scenes with the rest of the management team, and although there hasn't been a public update thread, it's due to the fact, majority of development has been made on stability of the server to help continue growing it. Finding out things that will or could cause issues in the future and focusing on them. For example last week a ton of miscellaneous changes to the game were made, but nothing too significant to make a thread, I've always tried to make sure our updates are tier one, and as we continue to grow, it's important that more time is put into them, instead of constantly putting something out every week. Quality is important, and I've kept a good streak of many weeks of doing so, and it wouldn't have been without the help of everyone in the community. However, This week, we are going to be going around and asking everyone input regarding their suggestions and expecting some in depth feedback regarding some of your suggestions. The management team and I have been working on a detailed list on what to edit, and we may also ask your opinion on the changes, to get a better idea of what needs to be adjusted too ❤️ Pre-Scape has had one hell of a ride these past 3 months, and I want to make sure we do what we can to continue growing it and pushing out quality and unique updates that you all will enjoy. So, before we push something that a couple players suggest, we want to make sure that there isn't anything we change or touch that can cause a stir in the pot. Everyone's opinion makes a difference, and at the end of this week, all your suggestions will be heard and written together in a document for yours truly to sit down and invest hours into getting it pushed. Along with all this being said, if you have not been keeping up with our Discord, I am hosting weekly giveaways every week in the #Weekly-Giveaway section. This weeks Spring Break Special is regarding a Twisted Bow and some Golden Scratchers. Don't miss out and read everything you need to know there ❤️ Good luck to all the people who participate, and of course thank you for contributing to the server, I only continue to put it back into the game, to help it continue to grow. This past weeks winners, be sure to contact Jake or I to redeem your prize. With that being said, Happy Spring Break, Best Regards, Kade
  3. 7 points
    Greetings Pre-Scapers, I would first like to apologize for the delay in pushing this update out. This last week has been extremely busy, preparing marketing strategies and new advertisement plans for the server to increase our player base has been our primary focus. We've spent hundreds of dollars and spoken to countless different people within the RSPS Scene to figure out the best direction for our server, and maintain our steady growth. Yesterday was one the biggest milestones & accomplishments for Pre-Scape: we hit over 100 concurrent players. I want to say thank you to everyone who made this possible. Pre-Scape has been a project for me for over a year now, and propelling this server to the top whilst building what I call here a family has been my goal since the beginning. I am blessed to say 2019 is looking promising, and my job is to stay consistent and maintain steady growth for all of you. Here are the changes made since the last update log - not the most filled update - but definitely has good changes that will spike up the game-play within the server up until the next log where I will have a lot more time to prepare for all of you All my decisions are made for the better prosperity of the future, this last week my priority was to focus on growing our server on a new spike, and I believe I have satisfied all of you and will only continue to ( hopefully ❤️) Added a referral system to track larger marketing strategies that I have planned for the near future. Re-wrote achievement point system to prepare initiating for new achievements that players have been suggesting to add. You no longer need the Cooking Requirement to access the Bank at the Cooking Guild Trickster helm now has its proper defense requirement of 85 to wear. Glacors Task has been changed from a maximum of 125 to 30. Frost Dragons will now have their own pet. Pheonix has been relocated to a better pathing position. Making Overloads with (3) Doses was changed last update, but players suggested both routes should work, so I went ahead and added both methods Daily Task Reward has been upgraded to 1 Legendary Mystery Box and 2 Dragonkin Lamps. I have fixed the problem where there were 2 different ID's for Frost Dragons circulating around. Mining Coal in the Wilderness will now count towards your Daily Task. Re-Wrote Augury so it correctly adds your bonuses Added Wilderness Cash Drop System: (Money Making Incentives) Many of you have asked for more incentives to drive people to the Wilderness and add more Cash Flow, so I've gone ahead and added a new system to create some sort of incentive but also have a balanced aspect. Players can farm any monster above level 20 Wilderness with a static chance of 1/150 to receive a gold drop based off their rank. Information regarding this is below. Requirements to receive Cash Drop: Above Level 45 Wilderness Kill any Npcs. Always 1/150 Chance. Regular Players will receive 3M Gold if they land on the hit for Cash Drop. Donator will receive 5.5M Gold if they land on the hit for Cash Drop. Super Donator will receive 8M Gold if they land on the hit for Cash Drop. Extreme Donator will receive 16M Gold if they land on the hit for Cash Drop. Legendary Donator will receive 25M Gold if they land on the hit for Cash Drop. Ultimate Donator will receive 32M Gold if they land on the hit for Cash Drop. Premium Donator will receive 45M Gold if they land on the hit for Cash Drop. However the following ranks will globally announce to the public that you have received a cash drop to create an incentive for players to go hunt after ❤️ Legendary Donator Ultimate Donator Premium Donator Added Skilling Teleport System Upon clicking the designated Skill in the skilling interface, it can also be used as a skilling teleport, you will be moved to the location of where you can train that skill This actually was one of the most tedious things I worked on for this update, due to the fact that the way the system was written. Our newly coded system can be used in the future to write larger things more in depth if needed - something that wouldn't have been feasible on the older variant. This weeks upcoming update log will come a lot sooner, and we already have begun working on some new things that you all have mentioned. The management team and I will be focusing on re-working some stuff around the server, stay tuned ❤️ Thank you for your love & support, Best Regards, Kade
  4. 6 points
    Greetings Pre-Scapers, We have reached a state in Pre-Scape where it is time to make some upgrades to not only our game-server, but also our website. Our player base has continuously grown over the last two months, and I have been monitoring our traffic and reviewing what is necessary to keep everything running as smooth as it has been without any disruptions. Although it was quite costly, it was time to make the upgrade. Thank you everyone who has contributed towards Pre-Scape and getting it to where we are now. We would have not made it this far without you all. Although I will miss the small community we grew up with, growing never hurts. Thank you for your love & support, Best Regards, Kade (The upgrades have already been made, and for the small downtime we had, I apologize)
  5. 4 points
    Wilderness NPC Locations Within this Guide is a Map of the Wilderness with Every NPC Location we currently have in-game along with the fastest route of how to get there. Hope this Helps Alot of people that may get lost while looking for a specific monster whether it be a boss monster or a wilderness Slayer Task (Disclaimer: For all Wilderness Bosses not in a cavern may need to search around the area for them as they may not be right on their teleport point) Frost Dragons: Teleport to Wilderness Agility Course and Walk West Barrows Brothers: Teleport to ::mb and use the Lever to go outside, Brothers are right outside the lever area Battle Mages: Teleport to ::mb and use the lever to go outside, go into the main arena as you would to kill Battle Mages on OSRS Tormented Demons: Use the Lever at home South of Edgeville bank and then walk north past the spiderweb. Scorpia: Boss Teleports in the Spellbook Chaos Elemental: Teleport to Scorpia via Boss Teleports then walk south east till you are at Rogues Castle Spino: Boss Teleports Demonic Ape: Boss Teleports Ord: Boss Teleports Blood Reaver: Boss Teleports Wildy Wyrm: Teleport to Blood Reaver and walk south like you're going to Lava Dragons will be inside that area Skeletal Hellhounds/Lava Dragons: Boss Teleports, kill Skeletal Hellhounds for Silver Key Red, Silver Key Crimson and Silver Key Purple and then use on chest to spawn Lava Dragon Lesser Demons/King Black Dragon/Poison Spiders: King Black Dragon boss Teleport, use the lever to go to Poison Spiders, climb up the ladder after using the lever to reach Lesser Demons Chaos Fanatic: Boss Teleports Vetion: Boss Teleports Venenatis: Boss Teleports Dark Beasts: Wilderness Area Teleports, Eastern Wilderness and then walk north of Green Dragons (Venenatis may also be in the area so be careful) Green Dragons: Wilderness Areas Teleports, East or West wilderness teleports you to directly to Green Dragons Revenants: Wilderness Areas Teleports, Bounty Hunter and go through the 'High Level Crater' Greater Demons: Teleport to Western Wilderness in the Wildy Area teleports and then walk north east towards Dark Warriors' Fortress they are outside across the bridge Crazy Archaeologist: Boss Teleports Skeletons: Bounty Hunter Teleport and then walk East or Go ::home and then walk north after passing the ditch like you're going towards Zamorakian Mage in OSRS for Abyss Runecrafting Hope this Helps people with finding things in the Wilderness. If there is anything I missed let me know and I will add it to the Image. Goodluck and Happy Hunting!
  6. 3 points
    Wilderness ONLY Achievements Elite tasks ONLY: Kill (1-100)+ Ord Kill (1-100)+ Blood Reaver Kill (1-100)+ Demonic Ape Kill (1-100)+ Spino Kill 50 Players Kill a Lava Dragon Kill 200-500 Frost Dragon's Trade in a Statuette worth 1M+ Kill (1-100) Venenatis Kill (1-100) Scorpia (Lots more can be done, only thing's i could think of off the top of my head) Wilderness DAILY tasks: Self explanatory- Add daily tasks to the wilderness, to spice things up. Maybe keep normal daily tasks and wilderness dailies separated so people can choose one or the other, or do both in a day. This way, you can also have a custom reward system for wilderness only dailies. Wilderness QoL Changes Fix TB when you leave wilderness (Still Tb'd when you escape) Fix Bonus XP when skilling in Wilderness Glory and other teleport methods for 30 and below Wilderness Add/Fix Miasmic barrage/other Miasma spells Add Freeze/vengeance timers. Ability to set obelisk TP destination (Similar to OSRS Wilderness diary reward) Wilderness Altar with bonus XP (More for irons but still helpful) When you have a KS Skull (Bounty hunter skulls) You can't tell if you are actually skulled or not. Can't loot your own items if you die in wilderness, Fix. Wilderness TEAM Boss Revamp Wildy Wyrm, or add another custom boss. The idea for this boss is that you should require a minimum of 3 players to kill it efficiently. This boss should give drops to ALL people that contributed a certain amount of damage (Ex: Roll on drop table if 10% damage done, if possible.) Potential Drops: Always: 500K GP Rares: Legendary MBoxes 1-5, 5-10 x Crystal Keys, PkP voucher- 50-100 Points, 5M GP, Ancient Statuette, PvP Armors. Mega rare (1/500): Golden scratch cards, imbue scroll, high tier spec-weps (AGS, Claws, Korasi) ULTRA Rare (1/2000)+: Twisted Bow, Kodai Wand, Elder Maul. Leaving this open for interpretation for the most part, don't want to go into full detail of how the boss fight should go etc. Buffs and Nerf's Firstly. Add Grim Reaper. This NPC would claim untradeables on death (in wilderness) and sell them back to you for a high price. Void Top and Bottom: 5M each Void Gloves and Helmets: 2.5M each Max/completionist/Infernal Capes: 5M each Defenders/other misc untradeables: 1M each There is currently zero risk for PK'ing with untradeables. This is a must. Nerf's: Nerf Zaryte Bow. It hits 30+ through prayer, and takes off protect item. This is way too overpowered. You can fight off practically any setup if you have a zaryte bow and they don't. Nerf dragon claw Special attack- It can hit 90+ on spec, however the accuracy should be BUFFED. Dharok's set affect. People can hit 50+ at 70+ HP, please adjust Twisted bow hits 60+ through prayer, this has to be nerfed (There's more but can't think. Respond with potential nerfs) Buffs: AGS is not that good Korasi max's a 40. Please buff. (Again, there are more. Respond with potential buffs) PkP store changes You get hardly any PK points for getting a kill, you get more from winning an FFA then killing someone (On a lower KS.) Currently you have to kill 40-50 people to be able to purchase a Zamorak Godsword. Add scaling to PkP points. More kills = Better PkP gains. (Ex: Every 25 kills you get +1 PkP, or more) LOWER: PvP armors, and make the prices even. (Perhaps all to 100 PkP each) PvP weapons as well. Way too expensive. Make them 150-200 PkP each Eye of the ____ Rings Lower them to 75 each Zaryte Bow. Really 750 points? Thats 250 Kills assuming you have a lower KS the entire time... way too expensive You know what, pretty much every single weapon needs adjusting. ADD: Barrows sets- 15 PkP for any set. This will help encourage PK'ing and bring in a lot more barrows sets hopefully. Crystal keys, legendary mboxes, PkP Tickets (So you can sell PkP) Cosmetics ONLY obtained from store (I'll leave this open as i'm not sure what the plans are for cosmetics in the future in terms of adding more to stores or custom donations) Bounty Hunter PET Mini Grim reaper? Or a different model. Chances: 1/500 From a target in wilderness OR 1000 PkP in store OR 1/1000 from Wilderness keys Gives 15% drop rate to every Wilderness NPC (Similar to bloodhound, but wildy NPC's only) AND/OR Bonus PkP while pking with it out Wilderness Keys They are utter trash right now. Like it's not even worth looting them half the time Potential rewards: Buff skilling supplies from them. 1-5 PkP per key used. 3rd age equipment Barrows sets, whips, furies, dragon boots (Misc med tier Pk items) GP drops 1-10M Statuettes (Probably already a thing, just more common) Imbue scrolls/ Row (i) Clan Wars PK Hub Add Clan Wars to Minigame TP's Add clan wars: White/Red for a practice pk'ing area. Easy multi area outside for team fights/pk area IF YOU HAVE MORE IDEA'S, PM ME IN-GAME OR ON DISCORD. I will add or adjust the list based on feedback. PLEASE give me idea's.
  7. 3 points
    Pre-Scape Trivia Guide Firstly- To spend your Trivia points talk to Oziach at ::Home, Next to the General Store. This is the current Trivia shop Prices: Mystery Box: 20 Trivia Points Legendary Mboxes: 75 Trivia Points Boxing Gloves: 300 Trivia Points Colored Staff of Light: 800 Trivia Points Amulet of Fury (or): 200 Trivia Points Ring of wealth: 100 Trivia Points Imbue Scroll: 900 Trivia Points 15% Drop Rate Box: 1,250 Trivia points Ring of wealth (I): 1,000 Trivia Points Questions: For easy searching press CTRL + F If any of the question's are wrong, or missing PM me. and also Blame Lance
  8. 3 points
    To join the $500 GIVEAWAY (5 WINNERS) 1. Subscribe to my channel 2. Like the video 2. Comment your IGN on the video! *I will be picking the winners in my next Pre-Scape Video!*
  9. 3 points
    Table of Contents Bonus Experience Location Level Requirements Item Values Bot Checker Bonus Experience Location You can find the Thieving stalls along the external wall to the north of the bank at Edgeville. Teleport here by typing ::home or ::edge. Level Requirements Item Values Whilst thieving, you have a chance of receiving a Toolkit which can be sold to the General Store for 8.5k. You also have a chance of stealing a cash bonus which increases in line with the Donator Tiers. Bot Checker Whilst Thieving there is a chance of being teleported away from the stalls. This is to protect the server against people using auto-clickers or bots.
  10. 3 points
    Welcome back Nivo - missed ya man! Welcome to the team Andyplays!!
  11. 3 points
    Congrats to both @Nivo and @Andyplays!!! You guys are great and will do fantastic as server supports!
  12. 3 points
    Congrats and Welcome to the Team Andy and Welcome Back Nivo
  13. 2 points
    My favourite thing about Pre-Scape is: fun easy server with to bonus of a realist account that i have really been enjoying great community and staff  Something I'd like to see improved or added is: extra skilling options or locations and just more random events that will help the lower levelled players out more then the already high level and rich players  My number is: 666
  14. 2 points
    You spent like 1 minute making this application
  15. 2 points
    well im new on pre scape can't say fav thing cuz still trying things but i like grafics and i'd like to see improved pk cuz game have perfect switches and 1tick eating... good luck for all my number is : 166
  16. 2 points
    nice post! i just don't aggree with the playerkills, some ppl don't like to pk pvmers and almost no1 is pking
  17. 2 points
    Elite tasks ONLY: Kill (1-100)+ Ord Agree Kill (1-100)+ Blood Reaver Agree Kill (1-100)+ Demonic Ape Agree Kill (1-100)+ Spino Agree Kill 50 Players Disagree I don't think the playerbase is big enough maybe 30? Kill a Lava Dragon Maybe a few more Kill 200-500 Frost Dragon's Agree Trade in a Statuette worth 1M+ Agree dropped when you kill your target Kill (1-100) Venenatis Agree Kill (1-100) Scorpia Agree Wilderness QoL Changes Fix TB when you leave wilderness (Still Tb'd when you escape) Agree Fix Bonus XP when skilling in Wilderness Agree Glory and other teleport methods for 30 and below Wilderness Agree Add/Fix Miasmic barrage/other Miasma spells Agree Add Freeze/vengeance timers. Agree Ability to set obelisk TP destination (Similar to OSRS Wilderness diary reward) Agree Wilderness Altar with bonus XP (More for irons but still helpful) Agree Wilderness TEAM Boss Strongly agree Revamp Wildy Wyrm, or add another custom boss. The idea for this boss is that you should require a minimum of 3 players to kill it efficiently. This boss should give drops to ALL people that contributed a certain amount of damage (Ex: Roll on drop table if 10% damage done, if possible.) Potential Drops: Always: 500K GP Rares: Legendary MBoxes 1-5, 5-10 x Crystal Keys, PkP voucher- 50-100 Points, 5M GP, Ancient Statuette, PvP Armors, Imbue Scroll ULTRA Rare (1/2000)+: Twisted Bow, Kodai Wand, Elder Maul. Leaving this open for interpretation for the most part, don't want to go into full detail of how the boss fight should go etc. Buffs and Nerf's Firstly. Add Grim Reaper. This NPC would claim untradeables on death (in wilderness) and sell them back to you for a high price. Void Top and Bottom: 5M each Agree Void Gloves and Helmets: 2.5M each Agree Max/completionist/Infernal Capes: 5M each Agree Defenders/other misc untradeables: 1M each Agree Maybe goes down depending on donator? There is currently zero risk for PK'ing with untradeables. This is a must. Nerf's: Nerf Zaryte Bow. It hits 30+ through prayer, and takes off protect item. This is way too overpowered. You can fight off practically any setup if you have a zaryte bow and they don't. Agree Nerf dragon claw Special attack- It can hit 90+ on spec, however the accuracy should be BUFFED. Strongly agree Dharok's set affect. People can hit 50+ at 70+ HP, please adjust Strongly agree Twisted bow hits 60+ through prayer, this has to be nerfed Strongly agree (There's more but can't think. Respond with potential nerfs) Buffs: AGS is not that good -AGREE Korasi max's a 40. Please buff. AGREE (Again, there are more. Respond with potential buffs) PkP store changes Agree You get hardly any PK points for getting a kill, you get more from winning an FFA then killing someone (On a lower KS.) Currently you have to kill 40-50 people to be able to purchase a Zamorak Godsword. Add scaling to PkP points. More kills = Better PkP gains. (Ex: Every 25 kills you get +1 PkP, or more) LOWER: PvP armors, and make the prices even. (Perhaps all to 100 PkP each) PvP weapons as well. Way too expensive. Make them 150-200 PkP each Eye of the ____ Rings Lower them to 75 each Zaryte Bow. Really 750 points? Thats 250 Points assuming you have lower KS the entire time... way too expensive You know what, pretty much every single weapon needs adjusting. ADD: Barrows sets- 15 PkP for any set. This will help encourage PK'ing and bring in a lot more barrows sets hopefully. Crystal keys, legendary mboxes, PkP Tickets (So you can sell PkP) Cosmetics ONLY obtained from store (I'll leave this open as i'm not sure what the plans are for cosmetics in the future in terms of adding more to stores or custom donations) Bounty Hunter PET AGREE Mini Grim reaper? Or a different model. Chances: 1/500 From a target in wilderness OR 1000 PkP in store OR 1/1000 from Wilderness keys Gives 15% drop rate to every Wilderness NPC (Similar to bloodhound, but wildy NPC's only) AND/OR Bonus PkP while pking with it out Wilderness Keys SRONGLY AGREE They are utter trash right now. Like it's not even worth looting them half the time Potential rewards: Buff skilling supplies from them. 1-5 PkP per key used. 3rd age equipment Barrows sets, whips, furies, dragon boots (Misc med tier Pk items) GP drops 1-10M Statuettes (Probably already a thing, just more common) Clan Wars PK Hub AGREE Add Clan Wars to Minigame TP's Add clan wars: White/Red for a practice pk'ing area. Easy multi area outside for team fights/pk area Some amazing ideas here Andy and I really hope the management team look at these strongly and quickly. -Wildy altar 50% of not using a bone. -Add Daily wilderness task like 10PK points and legendary box. Wildy keys is a must these have been outdated for so long. -Love the idea of a mini-reaper. @Kade @Jake @Yor @Operative
  18. 2 points
    I will update the template once i get to know more of you guys! Owner Kade You have a nice server running i donated $50 for now, probley more comming soon! Plus i am starting a yt channel to post vids for this server! keep up the good work and push out those updates! Manager Jake Forum Administrator Fawk Administrator Operative Yor Global Moderator Rob Forum Moderator Hamze Server Moderator Lancelot Server Support Dmob Dan Creation Very nice person to talk to, really helped me out when i had a lot of questions! he takes the time to answer you and give you some good advise! Thanks to him i donated for this server! keep up the good work buddy Nivo Andyplays
  19. 2 points
    I totally agree with this feedback on @Creation he has made a few amazing guides on the forums. I have joined for a couple of days and he is the only staff member I have seen on. Very fast at replying and always answers my questions in detail.
  20. 2 points
    Totally Agree with your feedback on @Creation he's been a superb asset to the servers staff team ingame.
  21. 2 points
    Hey guys, My name is squirrel, and ive been playing for about a week now, decided now was a good time to "officially" join. I mostly play this on the side of my OSRS acc, which i wont be disclosing the name of, which mostly makes me distracted while playing, so if i ignore you, its because im probably mid clue or farm run . Lastly, im always up for a chat, and will do my best to keep up the conversations. Also, i plan to eventually have every barrows set from murdering the brothers. Currently i only have Dharok's, but one day ill have them all. Thanks for reading
  22. 2 points
    Congrats to both Andyplays and Nivo. Best of luck with the position and welcome to the team!
  23. 2 points
    To join the $300 GIVEAWAY: * 3 WINNERS * 1. Like the video 2. comment your IGN on the video 3. Subscribe to my channel! *I will be picking th winners in my next Pre-Scape video!*
  24. 2 points
    Thanks for the opportunity lads : )
  25. 2 points
    Don't think that's the best idea, don't want pets to become completely useless. Buyable pets are never a good idea IMO (Cough bloodhound....) I think a better idea would to readjust the donator store, 90% of the reason the economy is so bad is because of the pay to win donator store we current have. I understand the store is for advertisement and to pay Kade/maybe other admins? However, it is way too broken, it has practically every PvM item and rare you ever need, and people donate stupid amounts to get said items. Also, items need to be dropped on death. There is currently NO penalty when you die, meaning you can AFK and be completely fine no matter what, that should change. It wont matter too much in the long run, but I could see some items going out because people AFK too much or can't get back to the boss in time.