Grey Salt

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    159
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Grey Salt last won the day on February 2

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About Grey Salt

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    Global Moderator
  • Birthday 01/09/1996

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  1. Grey Salt

    dungeoneering tokens

    I like the premise, but with how fast knight accounts level up, this doesn't make sense. After 2 dungeons on a knight account you will hit over level 80 dungeoneering. This renders all lower tier levels already completely invalid. The only way this system would work would be if we lowered the experience gained per dungeon - this will not happen. A dungeoneering re-work is coming down the line, unfortunately we have other priorities before this so the current system will have to do. Right now it takes roughly 20 dungeons to get a chaotic and I personally feel that's perfectly fair considering how strong chaotic weapons are.
  2. Grey Salt

    Jarred's Back!

    Welcome back Jarred, glad to see you're back on the server!
  3. Grey Salt

    QoL Suggestions & Changes.

    You can say that about any gear in the game. In case you didn't realize, all the PvP gear has a 1 in 1,000 drop chance from all revs and you don't get them very commonly from wilderness keys either. We could have it so in PvP the gear turns to coins to add a sink alternatively. Lol???? Try being active before you blatantly ignore the solution to an issue that caused a bug for a LOT of people. Nobody in their right mind wants to save up 2,500 pk points for 1 piece of bandos. Just because you had some input with the prices doesn't mean they're perfect. They're not. You're not special. Log in and check it the wildy activity next time before you pretend to know what's going on. Have you ever done slayer before? Go get 50 kuradel tasks from normal slayer. I PROMISE you won't see any npc anywhere close to the level of skeletons. Please log in to the game and actually actively play the game next time before being so negative. You gave almost no constructive criticism on this topic. I asked for feedback, not ignorance.
  4. Grey Salt

    QoL Suggestions & Changes.

    Here's a list of my suggestions to improve the game. Any and all feedback is welcome. If you feel like you've an idea of how any of these suggestions could be further improved, please leave a reply below. 1. Make it so PvP armour (such as Vesta's, Zuriel's, Morrigans and Statius') doesn't degrade to nothing - add an NPC at Edgeville that allows you to fix the gear for a set price once you die while having the gear equipped and/or after a set amount of time in combat with the gear. I suggest 10M but this figure is open for discussion. 2. Show the Ironman & Hardcore Ironman icon beside a players name when they receive a yell drop. 3. Add a filter option for the "Game" tab below the chatbox to filter out usless spam messages. 4. Add an NPC that you can reset your KDR with. Many old players have 50+ deaths on their accounts from when the free for all mini-game was initially launched. 5. Add more Dungeoneering floors that require different dung levels to complete for solo & a team dungeon. 6. Add experience lamps to the Dungeoneering shop that give you a set amount of experience in Dungeoneering. 7. Reduce the price for items in the PvP point shop. Currently the prices are way too high. 8. Add prayer renewals to the game - curse prayers still seem to drain your prayer very fast. I don't think reducing the prayer drain further is the solution we need. 9. Add a rune pouch for pking. 10. Change the wilderness slayer task system so you can choose easy and hard tasks. Getting 150 skeletons for a slayer task at level 99 is not how the slayer system should work. 11. Make it so the wilderness slayer master shows you how many NPC's you have to kill for your task when you receive the task. Currently you need to check the quest tab to view your task amount. 12. Move the donator shop keeper found at the normal donor zone into an area away from the bosses. You currently can't view the shop because you're instantly being attacked by the NPC's at the zone.
  5. Grey Salt

    Hey Everyone

    Welcome back to Pre-Scape! I'm looking forward to seeing your first Pre-Scape video. What series are you planning on doing?
  6. Grey Salt

    Small QOL fix

    This is a verrrry badly needed QOL update. +1,000,000 support for this one!
  7. Grey Salt

    Pre-Scape Has Re-Launched

    Amazing launch so far, so many issues have been resolved so quickly from when we went live. Very very impressive work Arithium. We genuinely wouldn't be here now without you. So far the community has been doing a great job at reporting the issues they've found. Keep it up, without the reports, we wouldn't have all the improvements we have right now. I'm really looking forward to seeing how the tournaments over the coming days go! Very exciting times at Pre-Scape!
  8. Grey Salt

    What are your plans?

    I'm probably going to try and comp my hardcore ironman. Still a good ways to go with maxing it but I'm looking forward to the challenge. Best of luck with your ironman @Yor
  9. Grey Salt

    I am back ;)

    Welcome back to Pre-Scape! I hope you enjoy the re-launch. A lot has changed on the server since you were last here. It's always nice seeing realism skillers, if you've got any suggestions on how we can improve skilling once we re-launch, let us know in the suggestion section of the forums
  10. Grey Salt

    Pre-Scape Re-Launch

    I agree with this to be honest, the farther ahead of time people know all the tournament info, the better! If anybody wants to drop some new suggestions, the sooner the better. See you all on the flip side.
  11. Grey Salt

    Black hween mask on ironman

    Congrats on the black h'ween! Lookin' slick
  12. Grey Salt

    1B in every skill on Knight Mode

    Congrats! You'll forever be the first the get max exp (until summoning and construction are added hopefully)! Great achievement, what's next for you?
  13. Grey Salt

    Minor Suggestions

    Great suggestions, these are things that a lot of people have had issue with for a long time. Can't wait for these to be added.
  14. Grey Salt

    Realism mode.

    Realism is meant to be a challenge. If you don't think the 15% drop rate is worth it, then you should consider donating for an increased drop chance or get items in-game what will further increase your drop rate. Sir Owen's longsword was never intended to be a best in-slot item. It would be completely unfair to the rest of the community having a game mode exclusive item as a best in-slot. Drygores are now dropped by Skotizo and are no longer a donator-only obtained item. The only thing I think that could be added is a small amount of drop chance added to the Max Cape / Completionist Cape for the realism game mode only. This would promote the grind for players who otherwise would see no value in training their skills up on the most challenging game mode in the game. During the beta, numerous people maxed and even after having accounts reset, numerous accounts have grinded very close to maxing (again in some cases) with 2 being maxed since the official release. You could say that the realism game mode is too hard and that's why only 2 accounts have maxed but the real reason is because the player base has been so inconsistent due to us having a new dev every couple of weeks. That has also been resolved. Overall, I don't think the game mode should be altered because you've had some shitty luck killing bosses so far and want things easier.
  15. Grey Salt

    Serpentine/Tanzanite/Magma Helms.

    Fair enough, I've seen it on a couple before here. When I first joined the server I thought that was how it worked since I've seen it more often the case than not