Inferno Cape gamble for Zuk Pet. I swear that I saw somewhere that the pet isn't that rare from completing Inferno, but Dslayer was telling me last night that it is infact 1 in 1k like the other pets. If so we really need a cape gamble. If there's no gamble and it really is 1 in 1k then I'm never going to get the pet, because Inferno makes me want to neck it more than training Agility.
Make the imbue scroll from pkp store (300 points) work for making the Ring of Wealth imbued. I assume that it currently only works for the DKs rings, and that makes it worthless. People are constantly trying to buy Row (i)s but nobody ever sells. In my opinion, 300 pkp is comparable to 1k trivia or 1,250 slayer points, so I don't think that it would devalue the rings currently in game.
Remove battle of gods ffa. There is literally 0 ko potential. It's legit just who can time their eating better. Nobody has ever told me they like this ffa. It's also the only ffa I refuse to do, and I probably do ffa more than most anyone else.
Speaking of ffa. We need an FFA Pet. I prefer a mini version of the typical ROT character model. It wouldn't be one of my threads if I didn't suggest this.
Some sort of boss title for Pet + 1k kc. You could just rip RS3 collection logs for these titles or come up with your own, even if they were basic as hell. Like General for General Graardor or Commander for Commander Zilyana. Or for ripping off RS3 titles like Queenslayer for KQ or The Last Rider for KBD.
We need better Daily Challenges. Fishing Sardines or Fletching Oak Longbow (u)'s is a retarded Daily Challenge for a maxed player. Either scale it to levels, make it all higher leveled tasks (considering this is a private server and you reach higher tiered resources quickly), or give a choice to make your daily challenges x amount of boss kills instead of having skilling challenges.
Mage Arena 2 Capes. Just throw the bosses that you kill for the hearts in OSRS into the wilderness and give them like a 1/50 chance to drop the untradable MA2 Capes. Give them Pet drops as well and make the Halos from vote store effect these drops. Hell, maybe make them drop the halos at like 1/250.
Something to make Treasure Island more popular. There is almost no 3rd Age in the game besides wands and bows from the Crystal Key chest. I'd love to see some 3rd Age armour being worn, but nobody does this minigame at the moment. Therefore, something should be done to make it more popular. The 4 Treasure Island bosses are from Dungeoneering on RS2, so maybe combine it with Dungeoneering in some way. I have a few ideas for this.
Have the Treasure Island bosses drop Dungeoneering tokens. This would allow players to gain either items or experience (Dungeoneering lamps) via the tokens while bringing in more clue items from Treasure Island.
Mix the 2 together into some sort of wave based dungeon. Send out bosses from RS2 Dungeoneering in waves. Either bring in game food/gear or bring Dungeoneering binds + make the bosses drop supplies. Depending on how many waves you get through before dying you will receive Dungeoneering experience, tokens, and rolls on the Treasure Island chests drop table.
The simplest way to make Treasure Island more popular would probably be to add pets to the Dungeoneering bosses there. Har'lak the Riftsplitter would be a great looking pet.